Hero Run Guide

What are 'Hero Runs'?

Hero Runs, or just "runs" in the language of veteran players, are specially designed areas for groups of 3 or more HERO level players. In these areas players will have to solve puzzles, navigate mazes and defeat the most powerful monsters in the game. They all reward a successful "run" with random loot drops that the group usually divvies up according to a lottoe system. What follows is Vorcet's guide to these "Hero Runs".

Gearing Up - Be Prepared!

Below are two lists of weapons for melee classes to use on runs. The first table is for Mercenaries while the second table is for Gladiators and Striders.

The Mercenary table is split into two columns, removable and non-removable. The non-removable versions deal more damage but have the disadvantage of being stuck with them for the duration of the run, but if you choose you can use the flagremove command to pay 150ap to have no_uncurse removed, see help flagremove in game. Be mindful of the run you're on before you wear any non-removable weapon. Each weapon here is one-handed so you should carry a pair of each. A basic set of run weapons would consist of all the removable weapons below. You will gather the non-removables as you play the game.

  Removable Non-removable
Damage type Weapon Location Weapon Location
Acid Dagger of BloodWolf Realm of the Swordancers AcidHeart Candlekeep Catacombs run reward
Energy a Longsword forged "Darkfire" City of Zozo, Joe's Legal and Illegal Emporium The Gleaming Longsword of Isildur Balrog in Mines of Moria II
Fire The Flameblade Westbridge Hall of Heroes/Pawn Shop, The Combat Master Sword Of The Crucified Westbridge, Quija the Great (quest reward, 2500qp)
Cold A Magicite Sword of Shiva City of Vector, Geomancer Airship, Head Guard FrostChill Candlekeep Catacombs run reward
Holy an Oceanic Trident Baldur's Gate, Temple of Umberlee, Priestess of Umberlee Luminus Candlekeep Catacombs run reward
Life drain A Glassteel Dagger Fanatic's Tower, Titan Archmage Leech Candlekeep Catacombs run reward
Lightning Lightning Blade Guardian of Destruction, Forest of Destruction LightningSoul Candlekeep Catacombs run reward
Magic     Magius Candlekeep Catacombs run reward
Piercing a wicked black stiletto Menzoberranzan, drow mercenary ====The Spear called "Soul Drinker"====]> Forest of Destruction Tower run reward
Slash Scimitar: Frostbrand Kelvin's Cairn run reward The Shimmering Sword of the Dragonkind Tchazzar run reward
Smash A Morningstar called "Luck of the Draw" Myth Drannor, Xelinita Littlelaughs The Redeemer of Souls Forest of Destruction Crypt shop


The situation for Gladiators and Striders is far simpler. The game is currently lacking in two-handed speciality weapons for most damage types. The weapons below will suffice for most run situations these two classes will find themselves in. These classes need not worry about removable weapons, the two listed below are simply easier to obtain than their non-removable counterparts.

  Removable Non-removable
Damage type Weapon Location Weapon Location
Holy Oceanic Trident BG Warhammer Titan Valley Mprog
Pierce a blessed silver claymore Werewolf Island Dagger of Titan's Fury Westbridge, Quija the Great (quest reward, 9000qp)
Sniper CR Niblihem Chest Spear of the Dragoon Spirit Westbridge, Quija the Great (quest reward, 9000qp)
    Whip Of Serpentine Embrace Westbridge, Quija the Great (quest reward, 9000qp)
Slash the Soltari Longsword Polaris, the Attendant Turquoise Razor Sharp Circlet Westbridge, Quija the Great (quest reward, 9000qp)
Smash Dragon's Bane Icewind Dale hero run Mace of SkullCrushing Westbridge, Quija the Great (quest reward, 9000qp)
Acid The Drexcis Blade Lizard Marsh    
Fire A flaming longsword named "Kossuth's Wrath" Ruins of Tru    
Cold A frozen warhammer named "Auril's Subtlety" Ruins of Tru    



Melee classes should carry the following assortment of items at all times. These items will help the run go smoother. Some veteran players become irritated if you do not have these things with you. Directions are from Westbridge Market Square.

  • Drugs: You should carry 5-10 each of a Dime Bag of Dank Nugs (stone skin, armor, shield, giant strength), an Eight-Ball of Coke (bless, sanctuary, detect invis, detect hidden) and Sheet of Acid (haste, iceshield, shockshield, fireshield) from Curtis's Crack Shack in New Thalos. Each drug is actually a pill that will provide you with the spells listed. 37e2ses, open east, east
  • a vial of holy water: Think of this as in the same category as the drugs but is a potion. Sold at the Westbridge Apothecary, carries the protection evil spell which will reduce damage from many common run mobs. 4s3en
  • a potion of beef me up: Another in the category of drugs, this potion carries frenzy which will increase your rolls. Found in the Hall of Heroes under Westbridge Pawn shop, only accessible to hero-level characters. 8sen2d
  • ** a scroll of Mass Rejuvenation: These are commonly referred to as healing scrolls, casting mass healing twice and refresh mana twice. Melee classes are expected to bring 30 or so with them at the start of each run. When reciting these scrolls, you should always recite with your healer as the target to help regenerate their mana. Example, if Jimbob was my healer I would "recite mass jimbob". 11w10n10w2swn4ws
  • A potion for Outlaw Battle Wounds: The best healing potion on the market, these are a great pickup in Makou City and will heal you around 850hp per quaff, it's a good idea to carry atleast 40. The walk to Makou City takes you through the river, make sure you are flying or can swim! 4s2esds8e6nue2n3w4n4e2ne


Other Information

  • Lotto: After a run is over, the group will "lotto" the loot. This process has been streamlined over the years. The staging area for the process is located 4s2wsu from Westbridge Market Square. At this room say 'i am the leader' and you will be given a key and as your party arrives you just need to point at them to transfer them to the lotto room, and then point yourself in. Once in the lotto room you will type: give <item> lotto, one after the other. Traditionally you give the best last, first in last out, but it doesn't much matter. When all the items/AP are loaded the person with the lotto key will type: nod lotto, to have the loot distributed one by one.
  • Summoning: Nothing irritates a summoner more than failing a summon because the target wasn't set properly. Before you ask for a summon, ensure that you have friended the summoner (via the 'friend <character>' command), have toggled 'config summon' so you are not immune to summon, toggled config friend so your friends are turned on and that you are not in a room flagged [SAFE] such as Westbridge recall.
  • Have fun and ask questions: I know, these should seem obvious. Your first couple runs are likely to be a whirlwind for you because you'll typically be running with several veteran players who have done these runs dozens, if not hundreds, of times before. Even if you think it might irritate Grumbly the Priest, ask questions. Ensure you have the right weapons for the mobs you are about to engage. Ask for clarification on anything you don't understand, such as strategy before entering a particular room.