Every character has a class, and each class has a unique set of abilities. Upon first creating a character to play in Waterdeep, you will be restricted to using "1st Tier" classes. Second tier classes are only available after you have leveled to HERO (101) level, in which case you may then reroll your character into a 2nd Tier class, which is more powerful. The only part of your character that carries over from rerolling is your character name. It is not necessary to level the 1st tier analogue of the 2nd tier class you ultimately would like. For example, you do not have to level through the 1st tier class 'Ranger' to unlock it's 2nd tier equivalent 'Strider'.

2nd Tier


Great for getting places unseen, exploring the realms and dealing massive damage in one spell, very useful in pk and setting up hero runs.


The ultimate support class. This class has some limited healing capabilities as well as curative spells. Can cast most positive spells and many maladictions. They can also make good tanks.


Sages are one with nature's magics, able to call upon the elements at will. They study the ways of the world, tapping into its lifeforce for protection. They are also deadly foes, able to call upon vines to snare their enemies in place then summon a hoard of insects to devour the poor soul's flesh.


With a gentle touch and powerful magics, priests are clerics who have devoted their lives and studies to the art of healing. They have attained a communion with their god that grants them immense power. Their skills range from healing the simplest malady to returning health to the near-dead, and their magic grants them a wide variety of protection.


A monk is a combat class similar to mercenaries. They use combinations of punches and kicks to apply affects and mimic the skills and spells of the other classes. This class is considered an advanced class as it takes precise timing of skills to be used effectively. They also use no weapons and using one will actually lower their damage output.


Mercenaries are both deadly and subtle. Practiced in the arts of thieving, they use their skills in stealth not only to acquire wealth but also to eliminate their foes. If they see something they want, they are equally likely to steal it or to pry it from its former owner's cold, dead hands. Their agility and precision make them worthy adversaries to any who face their blades.


Primarily a PK support class, using rescue to redirect damage and feed to deal damage. They now have Coldfire to damage characters below 15% HP. Coldfire also has a chance to dispel the target. Replenish is very useful on long runs or for Immquests to help priests keep their mana full.


Gladiators are the embodiment of physical battle. Trained to be able to use all forms of physical weaponry, they are able to counter attacks as well as dish out up to seven attacks. They have even learned the art of pressure points and can perform a deadly touch upon the enemy when they have been weakened enough. 

1st Tier


Warriors live for the thrill of battle. When their adrenaline starts pumping, their senses keen and they call upon their strength and skill to defeat their enemies. Lacking the stealth of thieves and the magical prowess of other classes, they prefer the direct approach.

Bash - Level 1 Enhanced Damage - Level 1 Dual Wield - Level 3 Grip - Level 25 Counter - Level 38 Rub - Level 85


Vampires are undead creatures who feed on the living to survive. They are killers, extending their so-called lives by taking those of others to make them virtually immortal. Their powers are not drawn from their experiences in life, but rather from the nature of their new existance.

Necroticstrike - Level 10 Kick - Level 15 Feed - Level 15 Second Attack - Level 20 Third Attack - Level 30 Enhanced Damage - Level 33

Thief Cunning and skilled, thieves are well known for their flexibility. Though they are not the most proficient in any one area, they have a wide variety of skills available to them. Stealth is their strength, giving them the element of surprise to steal or attack their foes, and also allowing them into areas otherwise impenetrable. Backstab - Level 1 Haggle - Level 1 Sneak - Level 6 Pick Lock - Level 10 Invisibility - Level 17 Circle - Level 38 Gouge - Level 52  

Solitary and aloof, rangers prefer the forests to the cities. Scouts and trailblazers, they are attuned to nature and her animals. Though not as specialized at either, they combine the druid's natural magic with the warrior's fighting skill, making them strong foes.

Sneak - Level 2 Backstab - Level 7 Rescue - Level 13 Track - Level 20 Enhanced Dam. - Level 30 Counter - Level 80


Mages are followers of the arcane arts. Devoting their lives to magic, they are the most proficient of all classes in magic, able to tap into a wide variety of styles of magic including the elusive draconian magics. While their magics are strong, the time devoted to magic makes them poor fighters.

Meditation - Level 9 Iceshield - Level 30 Fireshield - Level 50 Sanctuary - Level 52 Acid Blast - Level 55 Shockshield - Level 60 Gas Breath - Level 77


Druids are the protectors of nature. Their magics tap into nature's power, drawing from it to weave powerful spells. They are skilled in both healing and combat magics, calling upon the elements to protect them.

Refresh - Level 10 Cure Serious - Level 24 Fast Healing - Level 34 Iceshield - Level 35 Sanctuary - Level 40 Fireshield - Level 55 Shockshield - Level 90

Cleric Clerics focus their talents in healing and defense, seeing to the wellfare of themselves and those around them. Through prayer, they are granted spells which deflect and return damage, and they are able to heal wounds and cure maladictions. Meditation - Level 9 Cure Serious - Level 14 Iceshield - Level 30 Sanctuary - Level 39 Shockshield - Level 40 Fireshield - Level 60 Ray of Truth - Level 69 Mass Healing - Level 75