merc
Roles and Responsibilities
Pure combat class, excelling at consistant weapon damage. Master of weapons.
Key skills/spells
Circle - main damage skill of the game. 3 hits between rounds if wearing 2 weapons with haste. Not able to use while blind or if victum is below 16%.
Strike - like circle, but slightly less damage. Also able to be used blind and has no limit on the victum %.
Gouge - a merc specific dirt kick. This skill does not require you to be in a room with ground and has different dex rules for sucess.
Backstab - combat initiator does 3 hard hits to victum. has double the round lag and can not be preformed with flee lag.
Pick lock - open any lock that is not pick proof.
Group CP Group CP Group CP --------------------------------------------------------------------------------- mercenary default 40 weaponsmaster 40 detection 5 illusion 6 --------------------------------------------------------------------------------- Skill CP Skill CP Skill CP --------------------------------------------------------------------------------- axe 5 flail 5 mace 3 polearm 5 shield block 5 spear 3 sword 2 whip 4 backstab 2 circle 3 dirt kicking 3 disarm 5 dodge 3 dual wield 2 envenom 3 gouge 1 hand to hand 3 kick 5 lance 5 parry 3 trip 3 rub 3 strike 3 second attack 4 third attack 8 fourth attack 9 hotswap 1 butcher 2 haggle 2 hide 3 peek 2 pick lock 3 sneak 3 swim 1 --------------------------------------------------------------------------------- Creation Points : 0 Experience per Level : 1050 You already have the following skills: Level Skill % Skill % ----------------------------------------------------------------- 1: dagger n/a scrolls n/a staves n/a wands n/a recall n/a 5: steal n/a ----------------------------------------------------------------- +-------------------------------------------------------------------------+ Group CP Group CP Group CP --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- Skill CP Skill CP Skill CP --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- Creation Points : 150 Experience per Level : 50400 > skill Level Skill % Skill % ----------------------------------------------------------------- 1: axe 1% dagger 1% flail 1% mace 1% polearm 1% shield block 1% spear 1% sword 40% whip 1% backstab 1% dirt kicking 1% dodge 1% trip 1% haggle 1% hide 1% peek 1% scrolls 1% staves 1% swim 1% wands 1% recall 50% 5: envenom n/a sneak n/a steal n/a 6: pick lock n/a 8: disarm n/a dual wield n/a second attack n/a 9: parry n/a 11: kick n/a 12: hand to hand n/a 24: gouge n/a 26: circle n/a lance n/a third attack n/a butcher n/a 35: hotswap n/a 80: rub n/a fourth attack n/a 101: strike n/a ----------------------------------------------------------------- > spell Level Spell Mana Spell Mana ------------------------------------------------------------------- 1: detect invis 50 detect magic 50 ventriloquate 50 7: invisibility n/a 8: detect poison n/a 14: detect hidden n/a 25: identify n/a 39: pass door n/a 40: charm person n/a 55: decoy n/a -------------------------------------------------------------------
+------------------------------------------------------------------------------+ | Level Skill Description | +------------------------------------------------------------------------------+ | 1 backstab Sink your weapons into your opponent's back to begin | | combat to deal a large amount of damage in up to 3 hits. | | 1 haggle Negotiate with NPC vendors in the game for a lower price | | on their goods. Works automatically when you use buy. | | 5 sneak Enter and exit a room without being detected. *1 | | 6 pick lock Open chests, doors, and other locked items without | | needing the key. *2 | | 24 gouge Rake the eyes of your opponent, making them see stars | | until the game's next tick. | | 26 circle Strafe around your opponent during combat and stab them in| | the back in up to 3 hits. | | 101 strike When you are blind or your opponent is weak, a vicious hit| | that is a weaker version of circle. | +------------------------------------------------------------------------------+ *1 You will still be visible when in the room. This skill blocks the "Player leaves west." and "Player has arrived." messages from being shown. *2 Not all locked items/doors in the game can be opened with this skill. +------------------------------------------------------------------------------+ | Level Spell Group Description | +------------------------------------------------------------------------------+ | 55 decoy illusion Creates a 10hp NPC decoy of yourself that appears | | normal to other players that can be killed. | +------------------------------------------------------------------------------+ Don't forget to read the help files for each skill/spell above for more details! First tier class: Thief Stat bonus: +2 dexterity beyond racial maximum Spell groups: detection, illusion Default weapon skills: dagger Mercenaries are both deadly and subtle. Practiced in the arts of thieving, they use their skills in stealth not only to acquire wealth but also to eliminate their foes. If they see something they want, they are equally likely to steal it or to pry it from its former owner's cold, dead hands. Their agility and precision make them worthy adversaries to any who face their blades. [05/03/2015 Nox]