goblin
Goblins are almost universally shunned because they are almost all natural
criminals, cutthroats, and killers. Every crime boss or thief master is a
goblin, with very few exceptions. They are extremely thrifty, known to
argue over a single silver piece, and will drop water in the desert before
dropping money. Goblins have diabolical minds, and few torture devices can
be named which a goblin did not think up. They are extremely smart and also
have a knack for survival. Stealth comes naturally to them, and their dusky
grey to green, sometimes even blue or black, skin tones make them hard to
spot at night.
Goblins are not really warlike, and don't really appreciate overt combat.
It's not their style. A goblin would much rather satisfy its sadistic needs
through thievery or betrayal than through honorable combat.
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| Strength [STR] : 16(20) | Size : Small |
| Intelligence [INT] : 20(24) | Resistances : Peirce, Acid |
| Wisdom [WIS] : 16(20) | Vulnerabilities : Holy |
| Dexterity [DEX] : 19(23) | Immunities : Poison |
| Constitution [CON] : 20(24) | Perm. Affects : Sneak |
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