sage

Group CP Group CP Group CP --------------------------------------------------------------------------------- sage default 40 weaponsmaster 40 attack 5 benedictions 3 combat 5 creation 3 curative 4 detection 5 enchantment 3 enhancement 3 harmful 4 healing 3 maladictions 7 protective 4 shielding 7 transportation 6 weather 4 --------------------------------------------------------------------------------- Skill CP Skill CP Skill CP --------------------------------------------------------------------------------- axe 5 dagger 2 flail 2 mace 1 shield block 3 spear 2 sword 3 whip 3 dirt kicking 5 kick 5 parry 4 rub 3 second attack 7 hotswap 2 fast healing 4 lore 5 meditation 5 swim 2 --------------------------------------------------------------------------------- Creation Points : 0 Experience per Level : 1050 You already have the following skills: Level Skill % Skill % ----------------------------------------------------------------- 1: polearm n/a scrolls n/a staves n/a wands n/a recall n/a ----------------------------------------------------------------- Creation Points : 145 Experience per Level : 42000 > skil Level Skill % Skill % ----------------------------------------------------------------- 1: axe 1% dagger 1% flail 1% mace 1% polearm 1% shield block 1% spear 1% sword 40% whip 1% scrolls 1% staves 1% swim 1% wands 1% recall 50% 3: lore n/a meditation n/a 7: kick n/a 8: dirt kicking n/a 15: second attack n/a 17: parry n/a 24: fast healing n/a 56: hotswap n/a 80: rub n/a > spel Level Spell Mana Spell Mana ------------------------------------------------------------------- 1: create rose 50 cure light 50 detect poison 50 earthquake 50 faerie fire 50 refresh 50 2: create water n/a magic missile n/a 4: blindness n/a continual light n/a 5: floating disc n/a 6: bless n/a create food n/a cure blindness n/a 8: faerie fog n/a farsight n/a infravision n/a 9: protection evil n/a protection good n/a 10: colour spray n/a control weather n/a 11: detect magic n/a fireproof n/a 12: chill touch n/a 13: armor n/a burning hands n/a 14: create spring n/a cure serious n/a 15: detect invis n/a 16: detect hidden n/a haste n/a 17: know alignment n/a poison n/a 20: flamestrike n/a shocking grasp n/a 21: giant strength n/a weaken n/a 22: cure disease n/a 23: cure poison n/a summon n/a 25: dispel evil n/a dispel good n/a iceshield n/a locate object n/a 27: cure critical n/a 28: curse n/a 29: invisibility n/a plague n/a 30: sanctuary n/a 31: harm n/a 32: empower n/a identify n/a lightning bolt n/a 34: fireball n/a 35: acid blast n/a dispel magic n/a 36: calm n/a cancellation n/a 38: call lightning n/a 39: remove curse n/a 40: create bed n/a 42: recharge n/a 43: transport n/a 45: fireshield n/a heal n/a 51: entangle n/a 56: fly n/a slow n/a 67: holy word n/a 70: shield n/a 71: conjure n/a 75: dimension door n/a mass healing n/a 80: shockshield n/a stone skin n/a 84: lifeforce n/a 85: detect evil n/a detect good n/a 86: ray of truth n/a 87: word of recall n/a 90: cause light n/a 91: moonwell n/a 98: fusion n/a 100: cause serious n/a enchant armor n/a enchant weapon n/a 101: creeping doom n/a summon elemental n/a -------------------------------------------------------------------

+------------------------------------------------------------------------------+ | Level Skill Description | +------------------------------------------------------------------------------+ | 2 dirt kicking Temporarily blind your opponent for a single round. | +------------------------------------------------------------------------------+ +------------------------------------------------------------------------------+ | Level Spell Group Description | +------------------------------------------------------------------------------+ | 2 magic missile combat Fire a missle for every 10 levels you | | gain starting at level 20. *1 | | 51 entangle maladictions Vines grow from the ground to entangle | | your opponent, preventing use of flee. | | 84 lifeforce maladictions Fuse your mana to your HP, causing | | & protective your mana to drain first when hit. | | 91 moonwell transportation Create a temporary portal to a | | specific target anyone can enter. | | 98 fusion healing Reattach a player's arm after it's | | been cleaved off in PK combat. | | 101 summon creation Summon forth a being of the elements | | elemental to fight at your side. *2 | | 101 creeping doom automatic Summon forth a horde of insects that | | swarm every enemy in the room. *3 | +------------------------------------------------------------------------------+ *1 For example, at level 60 you'll fire six missiles with a single cast. *2 Elemental options are earth, water, air, or fire. *3 This is an area of effec attack and will engage all mobs and players in combat. Don't forget to read the help files for each skill/spell above for more details! Default weapon skill: polearm Stat bonus: +2 wisdom beyond racial maximum Spell groups: attack, benedictions, combat, creation, curative, detection, enchantment, enhancement, harmful, healing, maladictions, protective, shielding, transportation, weather Sages are one with nature's magics, able to call upon the elements at will. They study the ways of the world, tapping into its lifeforce for protection. They are also deadly foes, able to call upon vines to snare their enemies in place then summon a hoard of insects to devour the poor soul's flesh. [05/03/2015 Nox]