monk

Explanation of class specific skills:

martial: This skill is your combo system. Anytime you link attacks together it uses this. If your combo misses this failed.

mpuch: the basic attack punch has 1/3 round lag

mkick: the basic kick hits a little harder than punch 1/3 round lag

dimmak: opener attack like backstab. Damage is done over 3 rounds Diminishing damage per hit. Not subject to flee lag.

switch: change target mid combat. switch to whomever you with to be fighting.

concentration: (not sure) recover from stun?

uppercut: combo finnisher used after a punch, kick, or combo

roundhouse: a stronger combo finsher also used to end a combo.

Valid magical effects are:

bash pierce slash fire

cold light lightning acid

poison negative holy energy

mental disease water sound

phasing none

Group CP Group CP Group CP --------------------------------------------------------------------------------- monk default 40 beguiling 4 benedictions 3 creation 2 curative 1 detection 3 enhancement 4 illusion 2 maladictions 2 protective 7 weather 6 --------------------------------------------------------------------------------- Skill CP Skill CP Skill CP --------------------------------------------------------------------------------- dodge 1 enhanced damage 6 parry 1 rescue 4 rub 4 stun 3 second attack 2 third attack 3 fourth attack 4 fifth attack 5 sixth attack 6 seventh attack 7 fast healing 5 hide 2 lore 6 meditation 3 sneak 2 swim 1 uppercut 3 roundhouse 3 switch 4 dimmak 3 --------------------------------------------------------------------------------- Creation Points : 0 Experience per Level : 1200 You already have the following skills: Level Skill % Skill % ----------------------------------------------------------------- 1: hand to hand n/a scrolls n/a recall n/a martial n/a mkick n/a mpunch n/a 60: concentration n/a 80: envenom n/a ----------------------------------------------------------------- Creation Points : 108 Experience per Level : 13440 **** SKIPS ASKING FOR WEAPON CLASS, BECAUSE THERE IS NONE ***** > skil sp Level Skill % Skill % ----------------------------------------------------------------- 0: lore 1% 1: dodge 1% enhanced damage 1% hand to hand 1% parry 1% scrolls 1% swim 1% recall 50% martial 1% mkick 1% mpunch 1% 5: rescue n/a 6: fast healing n/a 7: sneak n/a 10: second attack n/a 13: hide n/a meditation n/a 15: dimmak n/a 20: third attack n/a 30: switch n/a 35: fourth attack n/a 55: fifth attack n/a 60: concentration n/a 68: uppercut n/a 78: roundhouse n/a 80: envenom n/a 83: rub n/a 87: sixth attack n/a 101: stun n/a seventh attack n/a ----------------------------------------------------------------- 100/100hp 100/100el > spel Level Spell Mana Spell Mana ------------------------------------------------------------------- 5: poison n/a 7: refresh n/a 8: ventriloquate n/a 12: farsight n/a 13: armor n/a 14: protection evil n/a protection good n/a 15: detect poison n/a 17: sanctuary n/a 18: bless n/a 20: calm n/a 22: giant strength n/a 26: plague n/a 29: haste n/a 30: charm person n/a 31: voodoo n/a 33: shield n/a 36: stone skin n/a 38: cure disease n/a 41: cure poison n/a 45: cancellation n/a 50: control weather n/a 51: detect hidden n/a 52: detect invis n/a 54: detect magic n/a 56: detect evil n/a detect good n/a 58: charged strike n/a 67: holy word n/a 81: know alignment n/a 82: locate object n/a 101: create rose n/a create bed n/a ----------------------------------------------------------

+------------------------------------------------------------------------------+ | Level Skill Description | +------------------------------------------------------------------------------+ | 5 rescue Remove an ally from combat and take damage for them. | | 15 dimmak Combat opener that causes lasting damage for 2 rounds. | | 30 switch Switch your target mid-combat to pummel a new opponent.| | 60 concentration Switch your target mid-combat to pummel a new opponent.| | *1 attack Monks receive up to 7 base melee attacks each around. | | 101 stun Disable your opponent for 1-4 rounds of combat. *2 | +------------------------------------------------------------------------------+ +------------------------------------------------------------------------------+ | Level Spell Group Description | +------------------------------------------------------------------------------+ | 46 charged strike automatic Transforms your fists & feet into balls | | of raging elemetnal power. *3 | +------------------------------------------------------------------------------+ *1 second (10), third (20), fourth (35), fifth (55), sixth (87), seventh (101) *2 You have a chance to stun using Monk's default "none" damage or "bash" with charged strike. *3 Cast this spell with no options to see a list of elements that you can use. Monks deal damage as bash-type by default without this spell. Don't forget to read the help files for each skill/spell above for more details! First tier class: none Stat bonus: +2 dexterity beyond racial maximum Spell groups: beguiling, benedictions, creation, curative, detection, enhancement, illusion, maladictions, protective, weather Default weapon skill: hand to hand The Monk is a formidable melee opponent. With access to every damage type with a quick utterance of the spell charged strike a Monk's hands and fists become instruments of destructive elemental power. While they lack the weapon mastery of a Gladiator or the ability to dodge and parry like a Mercenary a well-trained Monk can stand toe to toe with these classes in combat by stringing together their kick, punch, roundhouse, and uppercut skills to launch powerful damage-dealing effects like stun. Increase your martial skill to hone your focus in dealing combo hits. Monk is an extremely advanced class, requiring split second timing and a very deep list of combo moves. Read the Waterdeep Wiki to find out more about the class, including a list of combo moves. [05/03/2015 Nox]